Sunday 29 May 2016

Voxel Editor Version 0.3


As mentioned last week I've been working away at the Voxel Editor program. Been adding so many new features that it's high time I shared them here to get feedback from people. As always the program can be found at the bottom of this post :P

Current screenshot of Editor



The schematic shown here is a replica of a cool build by MCNoodlor, their stuff is great and worth checking out :D Hopefully the rest of the interface appears correctly in the program when you run it. If it doesn't let me know!

Summary of additions for version 0.3

  • Slice view now uses Minecraft textures
  • Slice view also shows lower layers faded out with current layer highlighted
  • Overview uses Minecraft isometric blocks and can be rotated
  • Schematic is not limited to having equal length, width, height anymore
  • All blocks from classic Minecraft!
  • Toggle between topdown view and large isometric view
  • Function to trim empty space from schematic edges

At this juncture there are a number of different possibilities for future development and it can be a little hard to decide on what to add next. More powerful editing tools? A full 3D render? All of the Blocks in current Minecraft? Even a full revamp of the entire interface? So much to do : 3


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