Sunday, 29 May 2016

Voxel Editor Version 0.3

As mentioned last week I've been working away at the Voxel Editor program. Been adding so many new features that it's high time I shared them here to get feedback from people. As always the program can be found at the bottom of this post :P

Friday, 20 May 2016

Update of Progress on Voxel Editor

Now that I've mostly recovered I have been getting into some proper improvements to the Voxel Editing project, behold!

There have been some pretty big changes in the programs capabilities :D

Sunday, 15 May 2016

Binary Glyph Visualiser

Been rather unwell past week so haven't managed to get much hobby coding done.

I did mess around with a method to visualize Binary files/programs based on byte glyphs. Probably not of much utility but I really like the neat hieroglyph-like symbols it produces :3

Throw in some syntax highlighting and you get a better sense of the structure inherent in bytecode. This is a whole program from a certain bootloader, congrats if you can guess what :)

Friday, 6 May 2016

3D render of Voxel Scene

Tried taking the output from my Voxel Editor program and feeding it into a 3D renderer I made with OpenGL. The two systems seem to behave reasonably well, meaning I can take an isometric render like this:

And get this:

To be fair it is really nice seeing a Voxel schematic in full 3D, I'll definitely put this in as an option for the next version of my Voxel Editor :)