Been experimenting with OpenGL in the form of WebGL, it only makes sense after upgrading from basic 2D graphics to rotatable sprites in the last Ludum Dare that I would now make the important step to full 3D :P
Its been two weeks since the competition and I didn't post my completed game here. Still need to work on getting things done promptly clearly :/
As for the contest itself it went really well and I was able to submit a team effort this time!
The entry is a real time strategy game where you play as a space monster. Looks like my last post here the embed link still works but the game is displayed at a much nicer size on the Ludum Dare entry page (linked through the banner)
I also documented the whole development process on the website which can be seen by checking my profile on the site: link