Created a byte-glyph alphabet as well, with 256 symbols it can encode English letters, numbers and keywords too. Got it looking like an alien text editor at the moment:
Probably going to include that as secret runes to decipher if I ever make a game with written text in it. I am almost tempted to start using it as the font for my computer's terminal. It would be a real trip to log into a computer system and see that :D
I also explored options for 3D rendering in Java, looks a bit easier than what I was doing by hand in Javascript previously, I don't think I uploaded that stuff though. 3D models would look good as an animated image so I might produce one of those soon.
What I am most excited programming-wise is the 32nd Ludum Dare programming contest happening next Friday. It happens a few times every year and I have always been interested in it. For various reasons I haven't sat down and actually taken part in it though. This time round I am much more experienced and have a pretty empty schedule. No matter what the final theme I'll find a way to bring procedural generation and simulation toys into it!
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