Tried taking the output from my Voxel Editor program and feeding it into a 3D renderer I made with OpenGL. The two systems seem to behave reasonably well, meaning I can take an isometric render like this:
And get this:
To be fair it is really nice seeing a Voxel schematic in full 3D, I'll definitely put this in as an option for the next version of my Voxel Editor :)
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