Sunday, 29 May 2016
Voxel Editor Version 0.3
As mentioned last week I've been working away at the Voxel Editor program. Been adding so many new features that it's high time I shared them here to get feedback from people. As always the program can be found at the bottom of this post :P
Friday, 20 May 2016
Update of Progress on Voxel Editor
Now that I've mostly recovered I have been getting into some proper improvements to the Voxel Editing project, behold!
There have been some pretty big changes in the programs capabilities :D
Sunday, 15 May 2016
Binary Glyph Visualiser
Been rather unwell past week so haven't managed to get much hobby coding done.
I did mess around with a method to visualize Binary files/programs based on byte glyphs. Probably not of much utility but I really like the neat hieroglyph-like symbols it produces :3
Throw in some syntax highlighting and you get a better sense of the structure inherent in bytecode. This is a whole program from a certain bootloader, congrats if you can guess what :)
I did mess around with a method to visualize Binary files/programs based on byte glyphs. Probably not of much utility but I really like the neat hieroglyph-like symbols it produces :3
Throw in some syntax highlighting and you get a better sense of the structure inherent in bytecode. This is a whole program from a certain bootloader, congrats if you can guess what :)
Friday, 6 May 2016
3D render of Voxel Scene
Tried taking the output from my Voxel Editor program and feeding it into a 3D renderer I made with OpenGL. The two systems seem to behave reasonably well, meaning I can take an isometric render like this:
And get this:
To be fair it is really nice seeing a Voxel schematic in full 3D, I'll definitely put this in as an option for the next version of my Voxel Editor :)
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