Been experimenting with OpenGL in the form of WebGL, it only makes sense after upgrading from basic 2D graphics to rotatable sprites in the last Ludum Dare that I would now make the important step to full 3D :P
Its not much to look at yet but I have all kinds of ideas about how to take this further (specular lighting, reflections, true transparency :D )
I'll post a Github repository once I've gotten some actual user interaction in, also optimisation.
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