Been too long since I last posted an update here. Progress on the user interface for the Cellular Automata Sim has been fantastic :D Been a whole lot of fun to prototype the layout and then implement it in code. It now does so many neat things I feel a UI should be capable of; zooming, panning, fit to screen. Hell I even got a fullscreen button in there.
Sunday, 25 October 2015
Tuesday, 13 October 2015
Javascript Cellular Automata Editor
After spending time learning to save and load text then images I have now moved onto creating save files for more complex objects. This program allows you to create schematics for a kind of Cellular Automata which follows rules similar to logic gates. The rules are a mix of the Von Neumann cellular automata I was experimenting with previously and some of the thoughts I had after playing the excellent Infinifactory.
Sorry that the program is light on instructions, you can select tools from the top menu:
Sorry that the program is light on instructions, you can select tools from the top menu:
Thursday, 8 October 2015
Prototype Character Generator
I do so enjoy creating procedural programs so I said I'd be happy to help out. We'll probably explore this idea in a pen and paper format but I went and coded a prototype of a browser-based character generator. The results are very simplistic but its oddly compelling to see what the program will produce.
If you come across an amusing combination do let me know!
DnD Character Generator (prototype)
Friday, 11 September 2015
Javascript Image Editor
Javascript Image Editor
Image :
Save As :
Tuesday, 8 September 2015
Some fun in WebGL
Been experimenting with OpenGL in the form of WebGL, it only makes sense after upgrading from basic 2D graphics to rotatable sprites in the last Ludum Dare that I would now make the important step to full 3D :P
Thursday, 3 September 2015
Ludum Dare 33: Swarmlord!
Its been two weeks since the competition and I didn't post my completed game here. Still need to work on getting things done promptly clearly :/
As for the contest itself it went really well and I was able to submit a team effort this time!
The entry is a real time strategy game where you play as a space monster. Looks like my last post here the embed link still works but the game is displayed at a much nicer size on the Ludum Dare entry page (linked through the banner)
As for the contest itself it went really well and I was able to submit a team effort this time!
The entry is a real time strategy game where you play as a space monster. Looks like my last post here the embed link still works but the game is displayed at a much nicer size on the Ludum Dare entry page (linked through the banner)
I also documented the whole development process on the website which can be seen by checking my profile on the site: link
Saturday, 22 August 2015
Ludum Dare 33
A new ludum dare has begun and I'm taking part again :D
Been looking at how to have programs hosted through google drive and then embedded onto webpages. Experimenting with that below:
Awesome, it just works! :D Source code for what I end up making will be on Github like last time:
github.com/AlexMulkerrin/LudumDare33
Been looking at how to have programs hosted through google drive and then embedded onto webpages. Experimenting with that below:
Awesome, it just works! :D Source code for what I end up making will be on Github like last time:
github.com/AlexMulkerrin/LudumDare33
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